Pemanfaatan Aplikasi Powtoon dalam Pembuatan Media Pembelajaran bagi Guru SMAN 4 Kepahiang
DOI:
https://doi.org/10.52989/darmabakti.v1i2.23Keywords:
Media Pembelajaran, Powtoon, Revolusi Industri 4.0Abstract
In this era of disruption, the world of education is required to be able to equip students with 21st Century Skills. Not only for students, teachers and lecturers must also be prepared to face these skills. Teachers and lecturers must have strong core competencies, have soft skills include: Critical Thinking, creativity, communication, and collaboration. To achieve 21st-century skills, learning trends and best practices must also be adjusted, one of which is by using an ICT-based learning model approach such as Learning Media in the form of Animated Videos created using the PowToon application. This activity aims to (1) describe the improvement of skills, especially digital literacy of teachers in making learning media using PowToon, so that later it can improve student understanding (2) increase teacher motivation in using Information Technology, especially using the PowToon application in helping to learn, especially for high school students 4 Kepahiang so that it can motivate teachers to use the latest learning innovations. Method Activities using RPA (Participatory Rural Appraisal) is an approach and method that allows the community to jointly analyze life problems to formulate real plans and policies. The form of this activity is in the form of training or workshops which are attended by 33 teachers of SMAN 4 Kepahiang. From the results of this service, almost all teachers who participated in this activity were enthusiastic and could absorb the material provided well. From the results of this service, almost all teachers who participated in this activity were enthusiastic and could absorb the material provided well. So it can be concluded that this training activity is running by the desired goals and can be followed up for the next service program.
Downloads
References
Ariyanto, R., Kantun, S., & Sukidin, S. (2018). Penggunaan Media Powtoon Untuk Meningkatkan Minat Dan Hasil Belajar Siswa Pada Kompetensi Dasar Mendeskripsikan Pelaku-Pelaku Ekonomi Dalam Sistem Perekonomian Indonesia. Jurnal Pendidikan Ekonomi: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi Dan Ilmu Sosial, 12(1), 122. https://doi.org/10.19184/jpe.v12i1.7622
Nurdiansyah, E., Faisal, E. El, & Sulkipani, S. (2018). Pengembangan media pembelajaran berbasis PowToon pada perkuliahan Pendidikan Kewarganegaraan. Jurnal Civics: Media Kajian Kewarganegaraan, 15(1), 1–8. https://doi.org/10.21831/jc.v15i1.16875
Prasetyo, B., & Trisyanti, U. (2018). Revolusi Industri 4.0 Dan Tantangan Perubahan Sosial. Prosiding Semateksos 3 “Strategi Pembangunan Nasional Menghadapi Revolusi Industri 4.0.”
Purwanto, Andik., & Risdianto, Eko. (2019). Pengembangan Media Pembelajaran Permainan Mofin ( Monopoli Fisika Sains ) Pada Siswa Sma Kelas X. 2(1), 41–47.
Risdianto, E. (2010). Pengembangan Multimedia Interaktif (MPI) pada Praktikum Fisika Dasar I. VI(2), 9–16.
Risdianto, E. (2019). Analisis Pendidikan Indonesia di Era Revolusi Industri 4.0. Research Gate.
Rosiyanti, H., Eminita, V., & Riski, R. (2020). Desain Media Pembelajaran Geometri Ruang Berbasis Powtoon. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 6(1), 77–86.
Satya, V. E. (2018). Strategi Indonesia Menghadapi Industri 4.0. Jakarta.
Wulandari, Y., Ruhiat, Y., & Nulhakim, L. (2020). Pengembangan Media Video Berbasis Powtoon pada Mata Pelajaran IPA di Kelas V. Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), 8(2), 269–279. https://doi.org/10.24815/jpsi.v8i2.16835
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2021 Andik Purwanto, Eko Risdianto, Desy Hanisa Putri, Fitri Masito, I Gusti Agung Ayu Mas Oka
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.